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Tilt 1.1
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background_2974.txt
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1988-11-14
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18KB
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844 lines
-- background: 2974 from stack: in.1
-- bmap block id: 3983
-- flags: 0000
-- background id: 0
-- name:
----- HyperTalk script -----
On OpenBackground
global aimPoint
global defense
set hilite of bkgnd button aimPoint to true
set hilite of bkgnd button defense to true
global winLose
put 0 into winLose
End OpenBackground
-- part 12 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=58 right=85 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: COHpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 2 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 11 (button)
-- low flags: 00
-- high flags: 4006
-- rect: left=0 top=68 right=86 bottom=131
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: COHrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 2 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 13 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=96 right=113 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Hrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 3 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 14 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=124 right=141 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: TGrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 4 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 15 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=152 right=169 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: DCrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 5 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 16 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=179 right=197 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: CPrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 6 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 17 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=207 right=224 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SCrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 7 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 18 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=234 right=250 bottom=131
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: DFrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 8 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 19 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=260 right=279 bottom=131
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: FPrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 9 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 20 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=288 right=305 bottom=131
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SFrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 10 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 21 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=0 top=319 right=336 bottom=132
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SBrb
----- HyperTalk script -----
on mouseUp
global aimPoint
put 11 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 22 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=86 right=113 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Hpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 3 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 23 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=114 right=141 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: TGpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 4 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 24 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=142 right=169 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: DCpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 5 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 25 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=170 right=197 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: CPpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 6 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 26 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=198 right=225 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SCpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 7 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 27 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=226 right=253 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: DFpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 8 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 29 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=254 right=281 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: FPpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 9 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 30 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=282 right=309 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SFpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 10 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 31 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=131 top=310 right=337 bottom=152
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SBpic
----- HyperTalk script -----
on mouseUp
global aimPoint
put 11 into x
If x <> aimPoint then set hilite of bkgnd button aimPoint to false
set hilite of bkgnd button x to true
put x into aimPoint
end mouseUp
-- part 36 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=164 top=78 right=95 bottom=285
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LLb
----- HyperTalk script -----
on mouseUp
global defense
put 21 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 37 (button)
-- low flags: 00
-- high flags: 4006
-- rect: left=164 top=123 right=142 bottom=285
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LRb
----- HyperTalk script -----
on mouseUp
global defense
put 22 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 38 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=164 top=170 right=189 bottom=286
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SSb
----- HyperTalk script -----
on mouseUp
global defense
put 23 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 39 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=164 top=215 right=234 bottom=289
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SHb
----- HyperTalk script -----
on mouseUp
global defense
put 24 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 40 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=164 top=262 right=279 bottom=290
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SLb
----- HyperTalk script -----
on mouseUp
global defense
put 25 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 50 (field)
-- low flags: 01
-- high flags: 0000
-- rect: left=2 top=30 right=51 bottom=149
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 5
-- text size: 14
-- style flags: 1280
-- line height: 18
-- part name: AimTitle
-- part 51 (field)
-- low flags: 01
-- high flags: 0000
-- rect: left=168 top=30 right=50 bottom=329
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 0
-- font id: 5
-- text size: 14
-- style flags: 1280
-- line height: 18
-- part name:
-- part 52 (button)
-- low flags: 00
-- high flags: 0006
-- rect: left=164 top=307 right=326 bottom=290
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LHb
----- HyperTalk script -----
on mouseUp
global defense
put 26 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 43 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=285 top=62 right=101 bottom=330
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LLpic
----- HyperTalk script -----
on mouseUp
global defense
put 21 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 45 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=285 top=111 right=150 bottom=330
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LRpic
----- HyperTalk script -----
on mouseUp
global defense
put 22 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 46 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=286 top=159 right=198 bottom=331
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SSpic
----- HyperTalk script -----
on mouseUp
global defense
put 23 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 47 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=288 top=205 right=244 bottom=333
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SHpic
----- HyperTalk script -----
on mouseUp
global defense
put 24 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 48 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=290 top=252 right=292 bottom=335
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: SLpic
----- HyperTalk script -----
on mouseUp
global defense
put 25 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 49 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=290 top=299 right=338 bottom=335
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: LHpic
----- HyperTalk script -----
on mouseUp
global defense
put 26 into x
If x <> defense then set hilite of bkgnd button defense to false
set hilite of bkgnd button x to true
put x into defense
end mouseUp
-- part 59 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=457 top=304 right=342 bottom=500
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: Scorebtn
----- HyperTalk script -----
on mouseUp
global placeMark
put 2 into placeMark
go card 12
end mouseUp
-- part 60 (button)
-- low flags: 00
-- high flags: 0000
-- rect: left=418 top=153 right=266 bottom=490
-- title width / last selected line: 0
-- icon id / first selected line: 0 / 0
-- text alignment: 1
-- font id: 0
-- text size: 12
-- style flags: 0
-- line height: 16
-- part name: TILT!
----- HyperTalk script -----
on mouseUp
play "harpsichord"
Put 1 into It
visual effect checkerboard slowly
put the random of 6 into it
If It=1 then go card "Opp1LR"
If It=2 then go card "Opp1LL"
If It=3 then go card "Opp1SS"
If It=4 then go card "Opp1SH"
If It=5 then go card "Opp1SL"
If It=6 then go card "Opp1LH"
end mouseUp